Calling all young sports enthusiasts! E+ Kids Sports takes you beyond the roar of the crowd and onto the cutting edge of technology! This immersive program unveils the hidden world of tech that fuels your favorite sports, igniting a passion for both athletics and innovation.
Our curriculum offers a dynamic 10-week journey, divided into five engaging modules, where you'll explore:
E+ Kids Sports isn't just about cool tech, it's about empowering you:
Join E+ Kids Sports and become a tech-savvy sports hero! You'll gain the knowledge and skills to see sports from a whole new perspective, and maybe even discover your future career path at
Lectures were at a really good pace and I never felt lost. The instructor was well informed and allowed me to learn and navigate Figma easily.
It's pretty good. Just a reminder that there are also students with Windows, meaning Figma is a bit different of yours. Thank you!
Great course for learning Figma. The only bad detail would be that some icons are not included in the assets. But 90% of the icons needed are included, and the voice of the instructor was very clear and easy to understand.
This course is designed for children aged 10-15 who are interested in sports and technology. The curriculum is tailored to engage and educate this age group through interactive and immersive learning experiences.
Students will need access to a computer or tablet with internet connectivity. Some modules may require basic materials for hands-on activities, which will be specified at the start of the course.
Your child will learn about the latest sports technologies, including wearable devices, data analytics, and tech-enhanced gameplay. They will develop essential skills such as critical thinking, problem-solving, and teamwork through hands-on activities and collaborative projects.
The course is divided into five modules over ten weeks, covering topics such as wearable technology, sports data analysis, and tech-enhanced gameplay. Each module includes interactive lessons, hands-on activities, and opportunities for students to collaborate and present their ideas.
No prior knowledge is required. The course is designed to be accessible to beginners and will guide students through the basics of sports technology and data analysis. All necessary information will be provided during the course.
Instructors will be available to provide guidance and answer questions throughout the course. There will also be forums and group activities where students can collaborate and share their experiences with peers.
This course will ignite a passion for sports and technology, providing a strong foundation in sports analytics and tech-enhanced gameplay. It will also enhance critical thinking, problem-solving, and teamwork skills, which are valuable in any future career path.